This Saturday the players will be starting in the Glassworks. This is a pretty simple area with not much going on. I need to drop in some more stuff for them to do to keep it interesting. With 6 of them the original setup will be trivial for them.

As for the players here is their names and character info:

Matt: Rogue and Wizard
Ray: Barbarian and Cleric
Will: Bard
Joe: Fighter

Matt and Ray play two characters because they were the only ones I could get in initially. Will came on board just days before we were to start and Joe, my son, created his on our 2nd play day.

After the Glassworks the group will get a chance to hit the Catacombs of Wrath. There is a pretty tough fight in there. These types of fights are pretty interesting because each group thinks differently using a number of different strategies. From what I have read most players tend to be gungho, running into combat without any real regard for deaths. I am guilty of this as well. We have one guy in the group, Will, whose bard is a pacifist. She doesn't want to engage in actual combat unless it deals sub dual (non-lethal) damage. It will be interesting to see what he does IC if things start going wrong. In either case Matt and Ray already rolled up an "extra" character. Previous experience with either a bad DM or rules-lawyer DM have caused them to fear me. Matt even has a tendency to try and see what I roll behind my binder that I use for a DM screen. He has said before when he played in college it was not unusual for the DM to fudge the dice in favor of the monsters. I can imagine that would leave a bad taste in anyone's mind.


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