Here is a google doc of the first set of skill challenges as documented in the AP. In the next day or two I will post what I feel would be a could conversion for it. There are two ways to look at skill challenges. I could leave them pretty much intact letting the group use their skills to get them answers, or not. Or I could go full steam ahead and do a 4e skill challenge where they have to get a certain number of successes in a row before a set number of failues (depending on the difficulty). The problem with the 4e skill challenges is the group will automatically know they have missed out or not. I will be honest and say I am extremely new at DMing and have next to no knowledge of DMing in 4e. I think the skill challenges can be rolled secretly by the DM. That is why I need to check into the DMG. I also would like to give the group bonuses on their checks for good RP. That is something that they will know about beforehand.